![]() ![]() While this game wasn't exactly reviewed on next-gen systems, the PS4 edition does feel much better in the gameplay department. The AI competitors are quite aggressive and they will always find the better positioning on the track, making every corner and overtake that little bit more daring, and then there's the odd time an opponent will just plummet straight into you as well, most likely knocking you off your bike. While the easy mode AI could've been reduced a tad bit to make things a little easier for newcomers, more adventurous riders can bump up the difficulty to the max on the 100-point scale for the ultimate challenge. Learning how to keep on your bike is one thing, but being able to maintain fast speeds, while making efficient use of entering corners and accelerating out of them means a bit of tinkering with the mechanical components of the bike to ensure that you are riding on the optimal settings for your playstyle. Even if a beginner to the series playing on 'Easy,' you'd be hard-pressed to try and push the AI opponents. Fortunately for those who seek a challenge, the AI opponents are masterful competitors, and they are not pushovers, to say the least. As always, for those riders who prefer the harder difficulties, these riding aids can always be turned off at any time.ĭespite these riding aids and the robust tutorial that does its best to reduce the steep learning curve, there is still one obstacle that is in the way: the AI. One new riding aid that enters the mix is the 'Curve Indicator ' red and blue indicators that appear on certain sections of the tracks, and are there to assist the rider in knowing when to start braking, or when to start accelerating. Honestly, the best way to let riders learn in any format is to allow them free reign over how many times they want to use the rewind feature so that they don't have to restart entire races again to fix one error. There have been some racing titles that used to have the rewind feature, but it was limited to, say, four or five uses per race. The best part is, this feature can also be used as many times as needed. Various riding aids are turned on by default, such as the track trajectory that showcases the ideal route for riders to take, plus there's the handy rewind feature that allows riders to immediately backtrack if they fall off their bike, or if they took a corner too slow, and they wanted to reset 30 seconds to try again. It starts nice and easy - by learning how to stay on the bike, and be able to use the basic controls. For new riders who wanted to dabble into digital motorbike-racing sims, but were put off by the steepness, then Milestone has made a really good tutorial to kick off proceedings here. While Milestone has shown it is good at making motorcycle-racing games, the tutorials have left a lot to be desired previously. The steep learning curve wasn't Milestone's fault - this is a team who diligently works to make as close to a real-life two-wheeled simulator as it can. Either a rider was willing to apply themselves for plenty of hours just to get to that point of being able to compete, or they probably just moved on to another game. In previous years, Milestone seemed to have had a difficult time with creating an engaging way to teach new riders the ropes. Regardless, MotoGP 21 is a decent enough racing game in its own right, but it could have been more.For newcomers jumping into MotoGP 21 for the first time, know that motorbike riding on the digital format can be a tricky learning experience. It may not quite be FIFA levels of rehashed, but I would have liked to have seen more. A lack of major innovation to career mode and overly similar driving mechanics ensure that MotoGP fulfills the stereotype of the dull annual release. MotoGP 21 looks, plays, and feels an awful lot like its predecessor. They say consistency is a racing driver’s strongest skill, but I think that Milestone might have taken that too literally. At best, this looks marginally better than last year’s installment. However, that just isn’t the case with MotoGP 21. The transition to next-gen consoles is usually great for PC as it pushes developers to create better-looking games on all platforms. When compared to the breathtaking visuals available in Project CARS 2 and Forza Horizon 4, however, the game does fall short.Įven other annually released racers like F1 2020 edge it out, and that hasn’t even received the next-gen treatment yet. However, the racing game genre is home to some of the industry’s best-looking titles. ![]() In the grand scheme of things, you could even argue that it looks nice. MotoGP 21 is by no means a bad-looking game. ![]()
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